Description
Make learning about the Great Depression interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use – just send your students to the website and let them work! Students can play individually or in teams.
You are a time traveler from the year 2683. You’ve come back to visit the United States, which has plunged into a great depression. You know how to fix the depression, but you don’t want the information to fall into the wrong hands. It’s been locked in a special box with several locks that must be opened by following the clues to open the locks. Students will enjoy learning about the Great Depression in this Great Depression digital escape game. This is a challenging activity that students will need to work together and think critically in order to complete.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
- Access to a website where your students can play the game
- Complete teacher’s guide to playing the game
- Answer key so you can help students if they get stuck!
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock – and the format of the clues for each lock will have them paying close attention – there’s no way to solve the puzzles without being 100% focused!
Topics in this game include:
- the stock market crash
- the dust bowl
- the New Deal
- the TVA
- Hoovervilles
Prep is very easy – you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key – so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock – just give them the answer(s) to help the activity fit your time constraints.